Polishing update


Howdy everyone!
I wanna let you know that I finally started working on TF World again!
This will mostly be a polishing/QOL update which will (hopefully) count the following improvements/changes/additions:
- Filling some plot holes and changing some lore events;
- Improving the TF system, while transformed the player mind will be in a very fragile state which could be easily altered therefore leading to a permanent TF. Little spoiler example, eating grass as a cow. 
- Improving the TF-Back system, since the purple puddles were really odd in a lore perspective;
- New TFs (I swear I will add some ;w;);
- Balancing move sets, enemies, and everything battle related;
- More cutscenes! Both lore and TF related!; 
- Add new NPCs (NPCs are never enough);

Once I finish with all of these I'll start working on the next areas, beside improving already existing areas and expanding them. I really wish to give a sense of open world, even if very difficult with this type of game. 
Stay safe! 

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Comments

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I think it would be neat if the moves gained from other forms had a double-edged effect when using it in battle. Like, using a move gained from a tf 3 times in one battle would tf you into whatever gave you that move. Using "Dirt Healing" 3 times in a battle will make you rooted and turn into a radish, things like that